Development History

  • 2013
    • Focus on Touching software, interactive projection games, and interactive software for events.
  • 2015
    • KLEADER created radar sensors for large area detection, touchless interaction by body motion, and interactive installations for activities or events.
  • 2017
    • Customized 3D games and animations, varity of sensors developped, site execution team built. KLEADER Sold the first product to foreigners.
  • 2018
    • Attached interactive technology onto any display device, such as lights, LEDs, projectors, touch screens,etc.
  • 2019
    • Research and develop four hundred interactive multimedia products, which can categorise fifteen mature design schemes applied to different fields respectively, such as museums, night walks, experiential marketing, and themed entertainment.
  • 2020
    • Formed the first real multimedia supermarket in the world, contributing to making multimedia design proposals easy.
  • 2021
    • KLEADER, as the core of the multimedia industry in China, drove a joint development together with related software and hardware suppliers.
  • 2022
    • Service processed, tested in detail, and formed a standard solution. Significantly improved customer satisfaction and truly made out "technology leadership"-KLEADER.
  • 2023
    • Changed the driving method from products to design in the multimedia industry, making interactive multimedia easier to understand and accept for people outside the industry.
  • 2024
    • Keep on popularizing and deeply cultivating the interactive multimedia field, persevere for ten years as if it were one day.
  • 2025
    • ··· ···

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