Christina Rusych | General manager
Initially, We planned to create a sizeable digital immersive projection space. I didn't expect visitors to distinguish when they came into a virtual digital room. We also wanted visitors to interact with the elements in the virtual world. We had seen many immersive rooms. However, we felt all of them looked strange and fake, leading from the images on the floor and wall can't form an entirety. In other words, there isn't a perspective view in the immersive room. When we happened to know KLEADER company from the internet, they told me they could make out the 3D games with a perspective view. Few multimedia companies handle this technology.
Moreover, they could add interaction to the rooms. With interactive technology, digital animations can respond to visitors when they step on special spots or touch some particular areas. Indeed, We create a metaverse in physical space.